Following a vision of world peace courtesy of Pokemon Go, it's beyond doubt that the creature-catching franchise is about as ubiquitous gaming titles around. The iconic Pikachu is just as identifiable as Disney's mascot, if not more so. The persistent excitement surrounding card prices ensures near-daily Pokemon news stories. It would be difficult to find a Pokémon game that didn't sell at least a few million copies. Remarkably, fan-made Pokémon games go viral every year.
Yet despite that ubiquity and fame, some Pokémon games that remain overlooked. These are games that failed to receive their fair shake, or were overshadowed under the hype of the mainline series. They're Pokémon games stuck on ill-fated platforms or online offerings, or were early forays onto new mediums. They're often also Pokémon games that might have blossomed if they ever got sequels or contemporary re-releases. With these criteria in mind, we won't be offering yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Still, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?
Pokemon Ranch: The Chill Precursor
An excessive number of Pokémon games emphasize the combat aspect of the series, and not nearly enough of them focus on the everyday realities that would come with living with a pet. Sure, modern titles include small features like these in modern games—you can pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to store monsters from various titles. Reviews from its launch said Ranch was a bad if not outright hideous game. I'm not here to argue against these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.
True to its title, the game takes place on a farm where your Mii avatars—get this—just relax with your pals. The interactions with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.
Ranch came out long before Stardew Valley sparked the lasting craze of cozy games. It was before the proliferation of passive games, and the video playthrough popularization of watching games you aren't playing. Many never understood that Ranch's concept to watch your critters as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so remarkable, there's a Twitch stream dedicated to broadcasting the game continuously. The streamer who operates the channel maintains that, after nearly two decades of experiencing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Strategic Tabletop Game Lost
Are you aware that Pokemon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 attempt to digitize the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.
These poor design choices masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment states, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and content in general," another commenter wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket together."
Regrettably, Duel's initial launch was plagued with server issues. Bugs, alongside Duel's scummy monetization model, gave people few incentives to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unique game board made for a fantastic strategic challenge for the handful of players who played Duel, but that playing field is also a daunting eyesore.
Pokemon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.
Given numerous mainline entries and derivative titles, chances are that I omitted that one Pokémon game you absolutely adore but contend that too few people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball with affection notwithstanding argu